In the first 10 months of 2017, $8.15 billion was invested in edtech companies. And according to Global Report, EdTech spending is expected to rise to $252bn by 2020. Whilst some may be sceptical of introducing technology into education, the opportunities and improvements it could bring to education are at least something to trial. 75% of teachers find their workload unmanageable, therefore edtech could provide some much-needed relief - assisting teachers, NOT replacing them.
The popularity of smart devices has encouraged many schools and universities to use portable devices as a learning tool. This allows schools to move away from more traditional learning methods, some children find difficult to engage, with and creates a more interactive learning experience on a device pupils are likely to be familiar with.
Different students learn in different ways. Using these devices makes room for more personalised, adaptive learning programmes. Progress can be easily tracked and adapted to suit a student’s pace or learning style. Educational software can not only give educators clear visibility on how a student learns but what areas they are struggling with.
Artificial Intelligence (AI) could also be introduced to assist educators in monitoring and tracking student process, as well as producing personalised insights and assessments to encourage progression.The U.S. Navy has introduced an AI-based tutorial system called Education Dominance and has reported massive development, with those students utilising the software often testing higher than those who were not.
Much like training techniques in the workplace, Augmented Reality (AR) and Virtual Reality (VR) can create more engaging and immersive learning experiences. As the technology eliminates risks within practical exercises, students will be able to take part in activities usually out of bound due to health and safety concerns. For example, students could (virtually) use more dangerous chemicals in science experiments to witness extreme reactions or learn about human anatomy using virtual models.
Not only does this make the learning experience more engaging, but using reality technologies, like AR and VR, can actually contribute to a quicker, more efficient learning process as they encourage more interaction.
Back in July, Google trialled VR training techniques by asking two teams to learn how to make an espresso, one using a VR, the other by watching YouTube videos. Whilst neither versions of the espressos were particularly amazing, those trained using VR made their cup of coffee quicker and with fewer mistakes than those training using videos.
The increased use of technology in the classroom makes the gamification of learning much easier. Introducing a competitive element to learning, school policy or a certain objective can really encourage student participation. Of course, this concept isn’t entirely new, but the use of a computer game-style,
In today’s digitally-driven world, technological knowledge is becoming increasingly valued and necessary. Schools introducing new technologies and software to their students will be encouraging familiarity and confidence with tech, skills likely to be essential in tomorrow’s working world.
If you are interested in developing an edtech app or software system or get in touch with one of our digital experts today!